And it illustrates that games–like cinema or literature–can be taken seriously as a medium to both entertain and enlighten. Indeed, the question of whether this qualifies as a game is, like Dear Ester, a largely irrelevant and pedantic: It entertains. The comparably minor errors in execution and direction can be ignored, when viewed in light of the whole. If you like a rich deep story line and don't care about a lack of "agency" (it's always illusory in video games, anyway–there are always incredibly restrictive rules on game play), then this is *the* game of the seventh generation. There are few works of fiction of any medium for which I can say the same. I will remember this game for years to come. I can only compare it to Heavy Rain, The Walking Dead, or the Metal Gear Solid series: deep rich stories that have themes and messages that convey something of lasting meaning something beyond the mindless (but fun) shooting and platforming of other titles. Yet–to speak for myself–*I* found this game far more moving, thought-provoking, meaningful, and entertaining than many other games (including Super Mario Galaxy 1-2, Grand Theft Auto 4-5, The Last of Us, and others). I'm an avid gamer (I have 400+ Steam games, 400+ iOS games, and 100+ console games). It transcends both video games and movies to become something greater than either medium would ever be by themselves. Your mileage may vary, but for me, the game is transcendent. The game has several endings dependent on some of the choices that decide the fate of both Jodie and several side-characters she befriends throughout the game. The game plays as a non-linear third person adventure game and allows the players to choose which or how severe actions Jodie will take in certain dangerous or normal situations. However, wherever she goes, the military, the demons and the spirits follow, and wreak havoc. Realizing that she will never be free, Jodie decides to run away like many times before. She also discovered that, since she can also channel the dead, the military will eventually probably force her to use all her powers to open a rift to the afterlife dimension, even though this could literally unleash Hell on Earth. Eventually, she joined the military only to become their pawn forced to commit criminal acts abroad for the supposed greater good.
Having no friends, and being bullied and accused of witchcraft by every kid she ever tried to become friends with, Jodie grew attached to Nathan and became his surrogate daughter.
Scientist Nathan Dawkins was chosen as her handler and tasked to study her, raise her and prepare her to join the Psy Ops military division as soon as she's of age. As a small child, Jodie Holmes became a government lab rat due to her strange psychic powers caused by her link to an incorporeal psychic entity known as Aiden.